Kirito Gekko Admin
Posts : 32 Join date : 2013-08-20 Age : 31 Location : Michigan
| Subject: Dueling and Status Effects Wed Jun 18, 2014 12:28 am | |
| Duels & Status ailments: Duels are authorized Player vs. Player fights that take place even in safe areas and will not change a player icon from green to orange by killing the opponent. At the beginning of the duel, the player will have 60 seconds to prepare for the duel. After the 60 seconds end, the duel will start.
Known games that have duels are Sword Art Online and ALfheim Online. Types of Duels: - Spoiler:
In Sword Art Online and ALfheim Online, three types of duels exist:
- Total Loss Mode: Rarely used in SAO, since it will only stop when a player's HP reaches 0, and that will mean permanent death for the loser (Permanent Death only applies to the time before Floor 10 is cleared. Once Floor 10 is cleared this is no longer applicable). This is the one used for Sleep PK.
- Half Loss Mode: The winner is decided after the other player loses half of their HP. Rarely used in SAO since a critical hit could reduce someone's HP to the danger zone.
- First Strike Mode: This is the most common, the winner is decided by whoever lands the first clean hit or whittle the opponent's HP to half.
Remain Light (ALO Only): - Spoiler:
Remain Lights, in ALfheim Online, are the leftover souls of killed players that remain in the place that they were killed in for about 1 minute, but this timer increases to 600 seconds (10 minutes) within a boss room or certain dungeons. During this time, the player can be revived on the spot with revival magic or special items. If the player is not revived before the timer expires, the Light vanishes and the player is returned to one's re-spawn point. Though dead players aren't able to move or take any action while they are dead, they can still hear and see what is going on around them.
In addition to dying and turning into a Remain Light, players incur a death penalty where they lose some of their stats. Players also incur an item loss penalty if they are not revived before the timer expires, and the items are given to the player that killed them, or, in the case of having a shared inventory, for example, by being in a party, the lost items are first sent to the still alive players shared inventory, similar to the marriage system in Sword Art Online. In such a case, the attackers only receive the items if they manage to kill all of the members of the party.
Colors for each Race: Cait Sith- Yellow Imp- Purple Gnome- Brown Leprechaun- Grey Pooka- Gold Salamander- Red Spriggan- Black Sylph- Green Undine- Blue
Status Effect (For Both Games): - Spoiler:
- Delay - The debuff that Diavel suffered that eventually caused his death. Highly likely to occur if a player is being continuously hit by powerful attacks.[1] Movement of affected players would be slowed. - Stun - The most common debuff that immobilises the player for up to ten seconds, disrupting player's next action. The debuff has a probability of triggering a special effect, called fumble, which causes the player's weapon to fall out of his hand. Can be triggered by many Sword Skills by chance. Affected players would have a spinning yellow swirl appear on their head. - Paralysis - Players affected by this debuff are rendered immobile for a long period of time. The minimum duration of the effect is 10 minutes, though the duration of the effect may be longer, depending on the strength of the attack that triggered this status. - Tumble - Disrupts the standing balance of the affected player/humanoid monster. - Luck Bonus - Increases luck, increases the rate of resistance towards toxic and paralysis attacks, the occurrence rate of fumble and slip, and, potentially, the rate of rare drops. - Hate - Attracts the attention of enemies, and causes NPC attacks to be focused on the player. It is automatically gained by being the most predominant attacker in a group. - Curse - Dizzy - Poison - Blindness - Affect players up to ten seconds, effect occur immediately. - Body Part Loss Damage- Some body part being removed from player's body. Will recover quickly. - Coma - Bleeding - Panic
ALfheim Online: - Anti-Freeze - Water Breathing - Allows players to breathe underwater. - Strength buff - A buff granted by an unnamed buff spell that increases the player's strength.
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