Kirito Gekko Admin
Posts : 32 Join date : 2013-08-20 Age : 31 Location : Michigan
| Subject: General/Basic Skills Thu Aug 22, 2013 10:32 pm | |
| How skills shall work is that you train and earn a certain amount of points towards a skill. You must post 10 sentences training while said skill is active or in use to earn 2 points in your skills which caps at 1000. Non-Combat Skills- Spoiler:
Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often.
Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities.
Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armour.
Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties.
Equipment Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information.
Tools Appraisal
Purchase Negotiation - The effectiveness with which a player can barter when purchasing from NPCs.
Sales Negotiation - The effectiveness with which a player can barter when selling items to NPCs.
Medicine Mixing - The effectiveness with which a player can craft potions and poison weapons.
Slash Weapon Forging - The effectiveness with which a player can craft Slashing Weapons.
Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons.
Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons.
Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor.
Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor.
Metal Equipment Repairing - The effectiveness with which a player can repair equipment and tools.
Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal.
Familiar Recovery - A skill specifically for Beast Tamers. This skill allows the user the ability to heal a pet.
Familiar Communication - A skill specifically for Beast Tamers. This skill allows the user the ability to understand and communicate with friendly creatures.
Woodcrafting - Gathering Wood for use in other professions.
Passive Skills- Spoiler:
Searching
Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players.
Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms.
Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls.
Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player.
Night Vision - The player can see better in darker conditions.
X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes.
Sprint - This skill will give the user a (+5) speed boost for as long as the users stamina will hold out due to it consuming (-50) stamina per use at it's lower level. For every 200 points earned in to your sprint skill after initially learning it your speed boost will increase by 1 point and the stamina cost will increase by 10 for every new point increase.
Extended Weight Limit - Increases inventory size and weight capacity.
Combat Skills- Spoiler:
Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged. - To parry you must give up a default attack, default attacks are the attacks you start with each new combat post. By giving one up you can parry an incoming attack. *IMPORTANT: While you can gain more attacks or dodges by having greater speed than your opponent you can NOT give up those attacks for a parry.
Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player.
Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone.
Emergency Recovery
Meditation - «Extra Skill» Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest.
Light Metal Equipment - The effectiveness with which a player can use Light Metal Equipment.
Light Shield Equipment
Leather Equipment - The effectiveness with which a player can use Leather Equipment.
Heavy Metal Equipment - The effectiveness with which a player can use Heavy Metal Equipment.
Spiritual Light (hate skill)
Fighting Spirit (hate skill)
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