Kirito Gekko Admin
Posts : 32 Join date : 2013-08-20 Age : 30 Location : Michigan
| Subject: Magic List Sun Jul 20, 2014 3:55 pm | |
| All: - Spoiler:
These spells will have a Spell Skill Stat to fill in order to learn some of these. Refer to the Game's main Page under the Game Rules Book section titled ALO.
Name: Healing Magic Description: Once the incantation of either of these spells is completed, blue drops of water pour down around the caster from their hand and the players engulfed in the water are given a heal over time effect. For singular versions of the spells, only the targeted player is engulfed in the water and benefits from the healing effect. Incantation: Single-target- Heal him/her holy water, and ward off cold death. Multi-target version- Heal them holy water, and ward off cold death. Element: N/a Skill Level: Starter (0/1000)
Name: Butterfly Shield Description: Once the incantation is completed, a swarm of countless blue butterflies rise from the caster's raised appendage and cover the target of the spell, creating a shield barrier. This shield cancels out any damage that would be dealt to the target for as long as the caster pleases or until the caster's MP runs out. Each attack drains the caster's MP by a large amount. The caster also feels the feedback caused by any attacks that hit the shield. Incantation: Wrap him in a shield of goddesses, keep away flames and irons. Element: N/a Skill Level: 20/1000
Name: Moonlight Mirror Description: Once cast, the surroundings suddenly darken and moonlight begins pouring out of the darkness. The moonlight then begins concentrating in front of the caster, forming a liquid-gold, round, mirror. The mirror then connects to another mirror, created at a designated location, establishing a bidirectional visual and audio connection with it, and thus allowing live communication between two far away locations through it. The spell can only be used for a short period at daytime, as it requires the light from the moon for extended use. Incantation: N/a Element: Darkness Skill Level: 900/1000
Gnome (Earth): - Spoiler:
These spells will have a Spell Skill Stat to fill in order to learn some of these. Refer to the Game's main Page under the Game Rules Book section titled ALO.
Name: Earth Wall Description: After chanting, Earth Wall takes the form of two high-speed, flying lights that arc to the target location. After making contact with the ground, a brief humming sound is emitted as the wall raises itself to a considerable height. The wall cannot be destroyed by physical means, and can only be destroyed after being bombarded by many other offensive spells. Incantation: N/a Element: Earth Skill Level: 500/1000
Salamanders (Fire): - Spoiler:
These spells will have a Spell Skill Stat to fill in order to learn some of these. Refer to the Game's main Page under the Game Rules Book section titled ALO.
Name: Fireball Description: After the incantation is complete, the caster's extended appendage, whether it be one's hand or staff, projects a large fireball at the target, dealing fire-element damage to any enemy within its area of effect and creating a rather large explosion. Incantation: I cast a flame of Muspilli, call the crash of death, hurl down at their households in the groves. Element: Fire Skill Level: Starter (0/1000)
Sylphs (Wind): - Spoiler:
These spells will have a Spell Skill Stat to fill in order to learn some of these. Refer to the Game's main Page under the Game Rules Book section titled ALO.
Name: Vacuum Blades Description: The spell is a long-range, homing-type vacuum magic with which the caster shoots out 5 boomerang-like blades of green light. Incantation: Tear them, five green winds. Element: Wind Skill Level: Starter (0/1000)
Name: Wind Needles Description: After the incantation is completed, 20 small, shining, emerald needles are fired from the fingertips of the caster’s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all. Incantation: I shoot twenty small needles. Element: Wind Skill Level: 15/1000
Name: Strength Buff Magic Description: After the incantation is completed, the targeted players are surrounded by a small orange ring, consisting of multiple small strength icons, which shortly afterwards rises along the player and disappears, while the players are granted a temporary strength buff. Additionally, those affected have an icon, which depicts weights in an orange background, added to their list of status effects displayed next to their HP bar and have their avatars covered in a green aura. Incantation: Fill them [with] shining courage, strike down a great number of evil. Element: N/a Skill Level: 30/1000
Name: Concealment Description: As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster's feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment, for example, a fake wall in a cave, thus allowing the caster to blend in with the environment like a chameleon. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away. Incantation: Wrap us in opaque green air. Element: Wind Skill Level: 50/1000
Name: Hollow Body Description: Once «Hollow Body» is activated, the user becomes completely transparent and thus cannot be seen by either players or monsters. Unlike Concealment, a common Sylph hiding spell, «Hollow Body» allows the user to freely move around without losing the invisibility status, however, like Concealment, Hollow Body only makes the user invisible, but any loud sound may alert players and monsters to the user’s presence. However, unlike in the case of Concealment, this does not cancel out the spell, thus players must still use a Searcher spell to find the hidden player. Incantation: No incantation Element: N/a Skill Level: 250/1000
Name: Sacrifice Description: As the spell is chanted, a complicated sphere of the Words of Power surrounds the caster. The circle, having increased to a gigantic size, begins turning on its axis while wrapping around anything or anyone within a wide area around the caster. As soon as the incantation is completed, the complex pattern of light condenses in an instant, resulting in a gigantic explosion, along with a blinding flash and a sound that seems as though it would crush heaven and earth. The explosion annihilates anyone and anything (likely aside from boss monsters) caught in the blast radius, including the spell's caster. Additionally, the caster suffers a death penalty several times worse than that of a normal death, thus practically no one dares to use the spell. Incantation: I call the Black Destroyer, [make the] heavens fall, [cast] away the gods, open the gates of Hell. Element: Darkness Skill Level: 1000/1000 Maxed
Spriggan (Illusion): - Spoiler:
These spells will have a Spell Skill Stat to fill in order to learn some of these. Refer to the Game's main Page under the Game Rules Book section titled ALO.
Name: Smokescreen Description: Once the spell is cast, jet-black streams of smoke erupt from the caster’s hand, quickly covering a large area around the caster in smoke and greatly obscuring the vision within the area. The spell does not deal any damage to anyone caught with the area of effect, but due to its vision obstruction properties, the spell serves as a distraction for quick escapes or for buying the caster some time to prepare for an attack. Incantation: No incantation Element: Illusion Skill Level: Starter (0/1000)
Name: Night Vision Description: Once the incantation is complete, the caster's raised hand send out a wave of gray light that spreads in all directions. Any players covered in the light are granted night vision and become able to see in a wide area around them in the dark. Incantation: Let our eyes obtain illumination in the night. Element: Illusion Skill Level: 25/1000
Name: Metamorphosis Description: Once the incantation is completed, the spell turns the caster into a monster. The shape of the monster that the player is transformed into depends randomly on the player's combat skills. However, this spell is not popular, as the end result is usually a weak monster with no change in stats, thus it is usually not viable in actual combat. Incantation: Frighten them away deep, cold eyes of the night! Element: Illusion Skill Level: 40/1000
Undine (Water): - Spoiler:
These spells will have a Spell Skill Stat to fill in order to learn some of these. Refer to the Game's main Page under the Game Rules Book section titled ALO.
Name: Purified Surface Description: As soon as the incantation of the spell is completed, a faint blue light ripples outwards and much water gushed out, creating a water surface with a diameter close to ten meters before long. The water surface provides players with a HP recovery effect, along with fire and poison resistance. The spell also weakens fire-based monsters that step on the magical water surface. Incantation: I call out a clean fountain, cease the breath of flame and poison. Element: Water Skill Level: Starter (0/1000)
Name: Water Breathing Description: Once the incantation is completed, all party members of the caster are engulfed in bubbles and gain the ability to temporarily breathe underwater. Additionally, those affected have an icon added to their list of buffs, displayed beside their HP bar, which depicts a fish and a number of bubbles to symbolize breathing underwater. Incantation: Allow us to obtain the life of fish, rise in waves of cool water. Element: Water Skill Level: 35/1000
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